Round
2 – Destroy the Totem
“As your team
continues their search, they come across what appears to be an ancient ruin.
There is a strange feeling in the air that chills your bones, but you press on
nonetheless. As you examine the site, you suddenly encounter enemy forces!”
Rules:
Each player owns
an Objective Marker, which is along the y axis of the table, a short distance
outside of their Deployment Zone. The goal is to damage the opposing Marker.
Each Objective
Marker has Armour 8, BTS -9, and confers a -3 penalty to BS to anyone shooting
at it. Monofilament weapons only cause one wound to a Marker on a failed Armour
roll. The Markers may not be attacked or wounded until the second turn. Do not
calculate VP until the end of the game.
Special: All critical
results are instead treated as a normal success.
Scoring:
6 VP: Opponent’s
Marker has been dealt more wounds than yours.
4 VP: Both
Markers have been dealt an equal amount of wounds.
2 VP: Opponent’s
Marker has been deal less wounds than yours, but has been dealt at least one.
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