Thursday, May 31, 2012

Tournament Scenarios - Find What Was Lost


Round 3 – Find What Was Lost
“Recovering from the harrowing experience at the ruins, your team seems to have finally found their way to the burial site indicated in the glyphs. All you need to do now is find the relic. Unfortunately, someone else seems to have the same idea!”


Rules:

The player that chose Initiative receives an extra Reserve Deploy. The player that chose Deployment has their Deployment Zone extended by 4”. There are four Objective Markers on the table. Nothing can be deployed within 4” of these Markers.

Starting from the second turn, if a model moves into base contact with a Marker, roll a die at the end of the Order. If the result is 1-15, remove that Marker. If the result is 16-20, instead remove all other Markers, and the remaining Marker is now carried by the model. If multiple models move into base contact simultaneously, the active player can choose which model carries the Marker.


The Objective Marker travels with the model, and cannot be transferred or taken unless the carrier is unconscious or dead, at which point the carrier’s controller drops the Marker in base contact with that model. A dropped Marker is automatically carried by a model that enters base contact with it. If there is only one Marker left on the table, it is considered dropped. As well, the carrier may not move within 8" of his back table edge.

Scoring:
+2 VP: Carry the Objective Marker at least once.
+2 VP: Knock a carrier unconscious or dead at least once.
+3 VP: Start your turn with the Marker in your possession at least once.

Tournament Scenarios - Destroy the Totem


Round 2 – Destroy the Totem
“As your team continues their search, they come across what appears to be an ancient ruin. There is a strange feeling in the air that chills your bones, but you press on nonetheless. As you examine the site, you suddenly encounter enemy forces!”


Rules:
Each player owns an Objective Marker, which is along the y axis of the table, a short distance outside of their Deployment Zone. The goal is to damage the opposing Marker.


Each Objective Marker has Armour 8, BTS -9, and confers a -3 penalty to BS to anyone shooting at it. Monofilament weapons only cause one wound to a Marker on a failed Armour roll. The Markers may not be attacked or wounded until the second turn. Do not calculate VP until the end of the game.

Special: All critical results are instead treated as a normal success.

Scoring:
6 VP: Opponent’s Marker has been dealt more wounds than yours.
4 VP: Both Markers have been dealt an equal amount of wounds.
2 VP: Opponent’s Marker has been deal less wounds than yours, but has been dealt at least one.

Tournament Scenario - Let the Expert Handle It


We'll be having a tournament next month for Infinity. It'll be beginner oriented which means a few things, including that the scenarios will be pretty basic.

I'm posting up the scenarios here on my blog so anyone that might be interested in scenarios can take a gander at them. They're split into individual posts to make them easier to read, and have their brief flavour blurbs included.

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“Headquarters has secured top secret Intel indicating there is an ancient treasure that could change the world as we know it. The lost technology of a long forgotten civilization has just recently shown signs of surfacing, and if we can unearth it we would be catapulted to the head of this never ending arms race. Your mission is to gather a team, find the relic, and bring it back. Let no one stop you.”

All scenarios have a turn limit of four full turns. Objective Markers are always the size of a 25mm base. The player with more VP, or Victory Points, at the end of a game is the winner.

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Round 1 – Let the Expert Handle It
“Reports have led you here, where you are beginning your search. Upon inspecting the area, you notice mysterious glyphs, which are undoubtedly hiding vital clues. By coincidence, an enemy unit is also patrolling the area. Keep the secret safe!”

Rules:
Two Objective Markers are along the x axis of the table, each one 8” from a table edge. The Markers may not be touching any pieces of terrain, and nothing can be deployed within 4” of either Marker.

A model may spend a Short Skill while in base contact with a Marker to Interact with it with a WIP roll. A Doctor, Engineer, or Hacker automatically succeeds at this roll, but cannot Interact through a G: Servant. A player may only successfully Interact with each Objective Marker once per turn.

Scoring:
+1 VP: Successfully Interact with an Objective Marker.

Saturday, May 19, 2012

Doremicom in Ottawa

Doremicom dropped by Ottawa this weekend for work related business, and took some time on Friday night to hang out with us. His videos show that he is obviously passionate about his hobbies, but after meeting him in person I found that he's also a pretty cool guy overall. I didn't play any games with him myself, but our LGS closes relatively early so it couldn't be helped.

Odds are good that if you're looking at this blog you already know about his Youtube channel, but if not, give it a look. He's got a whole bunch of videos about tabletop wargaming, and most of the recent ones are Infinity related. I'll be honest and say that his Infinity expertise is still a little weak, but I'm sure it'll get better with time. There's not much Infinity footage out there, so he's definitely helping to get the word out.

Although I'll probably never see him again, if Doremicom ever does drop by Ottawa again I hope we can hang out.