Round
3 – Find What Was Lost
“Recovering from
the harrowing experience at the ruins, your team seems to have finally found
their way to the burial site indicated in the glyphs. All you need to do now is
find the relic. Unfortunately, someone else seems to have the same idea!”
Rules:
The player that
chose Initiative receives an extra Reserve Deploy. The player that chose
Deployment has their Deployment Zone extended by 4”. There are four Objective
Markers on the table. Nothing can be deployed within 4” of these Markers.
Starting from
the second turn, if a model moves into base contact with a Marker, roll a die
at the end of the Order. If the result is 1-15, remove that Marker. If the
result is 16-20, instead remove all other Markers, and the remaining Marker is
now carried by the model. If multiple models move into base contact
simultaneously, the active player can choose which model carries the Marker.
The Objective Marker travels with the model, and cannot be
transferred or taken unless the carrier is unconscious or dead, at which point
the carrier’s controller drops the Marker in base contact with that model. A
dropped Marker is automatically carried by a model that enters base contact
with it. If there is only one Marker left on the table, it is considered
dropped. As well, the carrier may not move within 8" of his back table
edge.
Scoring:
+2 VP: Carry the
Objective Marker at least once.
+2 VP: Knock a
carrier unconscious or dead at least once.
+3 VP: Start
your turn with the Marker in your possession at least once.