Monday, September 24, 2012

Tournament Scenario - Crack the Code

We just had an Infinity tournament here in Ottawa. While it was not exclusively for beginners like the last tournament we held, it was still beginner friendly, so the scenarios were kept fairly simple. I'll have an actual tournament report up in a few days, which will cover how it went.

Meanwhile, I'll be posting up the three scenarios used, split up into individual posts, in case anyone finds them of interest. All scenarios have a turn limit of four full turns. The player with more VP at the end is the winner.

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Round 1 – Crack the Code

Intelligence has gotten wind of critical data that must be collected from an enemy camp. Infiltrate the compound and gather as much data as possible before you run out of time. Be warned that the data is well encrypted, and cracking the code will require an expert.

Rules:
Three 25 mm Console Markers are along the x axis of the table. One is at the centre, and the other two are on either side 14” away. Nothing may be deployed within 4” of any Consoles.

Starting on turn two, a Specialist figure, but not equipment, may spend a Short Skill while in base contact with a Console to Interact with it. Roll a d20, and if the result is 15+, the Interact is successful. As well, all Consoles are now unlocked for both players. This unlocking may only happen once. After they are unlocked, starting on the next player’s turn, any non-equipment figure, even if they are not a Specialist, may successfully Interact with a Console with a Short Skill WIP roll.

Specialist Troop: Engineers, Hackers, Forward Observers, and your Lt count as Specialist Troops for this scenario.

Scoring:
+1 VP: Unlock the Consoles.
+2 VP: Successfully Interact with a Console. Limit of 1 per turn.

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