Thursday, May 31, 2012

Tournament Scenarios - Find What Was Lost


Round 3 – Find What Was Lost
“Recovering from the harrowing experience at the ruins, your team seems to have finally found their way to the burial site indicated in the glyphs. All you need to do now is find the relic. Unfortunately, someone else seems to have the same idea!”


Rules:

The player that chose Initiative receives an extra Reserve Deploy. The player that chose Deployment has their Deployment Zone extended by 4”. There are four Objective Markers on the table. Nothing can be deployed within 4” of these Markers.

Starting from the second turn, if a model moves into base contact with a Marker, roll a die at the end of the Order. If the result is 1-15, remove that Marker. If the result is 16-20, instead remove all other Markers, and the remaining Marker is now carried by the model. If multiple models move into base contact simultaneously, the active player can choose which model carries the Marker.


The Objective Marker travels with the model, and cannot be transferred or taken unless the carrier is unconscious or dead, at which point the carrier’s controller drops the Marker in base contact with that model. A dropped Marker is automatically carried by a model that enters base contact with it. If there is only one Marker left on the table, it is considered dropped. As well, the carrier may not move within 8" of his back table edge.

Scoring:
+2 VP: Carry the Objective Marker at least once.
+2 VP: Knock a carrier unconscious or dead at least once.
+3 VP: Start your turn with the Marker in your possession at least once.

Tournament Scenarios - Destroy the Totem


Round 2 – Destroy the Totem
“As your team continues their search, they come across what appears to be an ancient ruin. There is a strange feeling in the air that chills your bones, but you press on nonetheless. As you examine the site, you suddenly encounter enemy forces!”


Rules:
Each player owns an Objective Marker, which is along the y axis of the table, a short distance outside of their Deployment Zone. The goal is to damage the opposing Marker.


Each Objective Marker has Armour 8, BTS -9, and confers a -3 penalty to BS to anyone shooting at it. Monofilament weapons only cause one wound to a Marker on a failed Armour roll. The Markers may not be attacked or wounded until the second turn. Do not calculate VP until the end of the game.

Special: All critical results are instead treated as a normal success.

Scoring:
6 VP: Opponent’s Marker has been dealt more wounds than yours.
4 VP: Both Markers have been dealt an equal amount of wounds.
2 VP: Opponent’s Marker has been deal less wounds than yours, but has been dealt at least one.

Tournament Scenario - Let the Expert Handle It


We'll be having a tournament next month for Infinity. It'll be beginner oriented which means a few things, including that the scenarios will be pretty basic.

I'm posting up the scenarios here on my blog so anyone that might be interested in scenarios can take a gander at them. They're split into individual posts to make them easier to read, and have their brief flavour blurbs included.

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“Headquarters has secured top secret Intel indicating there is an ancient treasure that could change the world as we know it. The lost technology of a long forgotten civilization has just recently shown signs of surfacing, and if we can unearth it we would be catapulted to the head of this never ending arms race. Your mission is to gather a team, find the relic, and bring it back. Let no one stop you.”

All scenarios have a turn limit of four full turns. Objective Markers are always the size of a 25mm base. The player with more VP, or Victory Points, at the end of a game is the winner.

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Round 1 – Let the Expert Handle It
“Reports have led you here, where you are beginning your search. Upon inspecting the area, you notice mysterious glyphs, which are undoubtedly hiding vital clues. By coincidence, an enemy unit is also patrolling the area. Keep the secret safe!”

Rules:
Two Objective Markers are along the x axis of the table, each one 8” from a table edge. The Markers may not be touching any pieces of terrain, and nothing can be deployed within 4” of either Marker.

A model may spend a Short Skill while in base contact with a Marker to Interact with it with a WIP roll. A Doctor, Engineer, or Hacker automatically succeeds at this roll, but cannot Interact through a G: Servant. A player may only successfully Interact with each Objective Marker once per turn.

Scoring:
+1 VP: Successfully Interact with an Objective Marker.

Saturday, May 19, 2012

Doremicom in Ottawa

Doremicom dropped by Ottawa this weekend for work related business, and took some time on Friday night to hang out with us. His videos show that he is obviously passionate about his hobbies, but after meeting him in person I found that he's also a pretty cool guy overall. I didn't play any games with him myself, but our LGS closes relatively early so it couldn't be helped.

Odds are good that if you're looking at this blog you already know about his Youtube channel, but if not, give it a look. He's got a whole bunch of videos about tabletop wargaming, and most of the recent ones are Infinity related. I'll be honest and say that his Infinity expertise is still a little weak, but I'm sure it'll get better with time. There's not much Infinity footage out there, so he's definitely helping to get the word out.

Although I'll probably never see him again, if Doremicom ever does drop by Ottawa again I hope we can hang out.

Sunday, April 29, 2012

Stalking With Swords


My trio of Witchling Stalkers. I could fake it with the Exorcist, but the Ortega theme kinda falls apart with these. I suppose the Guild sent a shipment over to the Ortega Ranch to assist with that tricky Neverborn Magic. Anyway, I picked them up because they're cheap and good in melee, both of which are traits my Ortegas lacked. Their melee aspect fell short of expectations, but I've found that they're a good overall package. They do way less damage than Francisco, but are much more likely to at least do something.

Aside from a one colour basecoat across the whole model, these three were painted entirely with washes. It's something I've wanted to do for a while, and the Witchlings made for a good opportunity, what with the many folds in their clothing. As I had hoped, it was pretty easy to do, was quick (aside from the drying times for all the washes), and produced decent results. I feel that this style only works on certain kinds of models though, so I don't know how often I'll be doing it.

Regarding the image, as I had feared, it was difficult to get a good shot of three models at once. The edges of the photo are clearly blurrier than the middle. I'm concerned about taking group shots in the future, especially regarding colour balance since it's pretty rare that every model has the exact same colours, but I'll cross that bridge when I come to it.

Tuesday, April 17, 2012

Experimentation With Photos - Penemue's Ariadna

Time for some more experimentation with photography. Like last time, these shots were taken in the basement of the LGS using automatic camera settings. Although this time it's Penemue's Ariadna instead of his Yu-Jing. The results were pretty varied, although they all fell on the lower end of the quality spectrum.

In retrospect, the reason is fairly obvious, and solves the mystery of how I was able to take decent shots of his Yu-Jing despite the very mediocre basement lights. Simply put, his Yu-Jing is painted in bright colours, and his Ariadna is not. What this means is that the yellow on his Yu-Jing caught the light really well and the camera was able to capture it. Even the gloss varnish may have been more help than hindrance, as it only had a minor impact on the yellow and black while grabbing even more light. On the other hand, the greys on his Ariadna got muted and blurred.

Penemue himself feels that his Ariadna is not painted as well as his Yu-Jing, but the real issue concerning these photographs is that I simply need better lighting to properly capture these darker paint jobs.

Veteran Kazak with T2 Rifle

Zouave Sapper with Sniper Rifle

Kazak Doktor with Fuzzy Hat

Chasseur a.k.a Autoinclude

William Wallace with Large Sword

Dog Warrior with Chain Rifle x2

Thursday, April 12, 2012

Benedicamus Domino


The Ortegas are good, God fearing people, so it's only natural that they would consult with a priest for spiritual advice. The Exorcist is a model I picked up partially on a whim, mostly with the intent of replacing Papa Loco in certain matchups.

He's my latest attempt at painting black, and I am reasonably satisfied with it. There are a variety of mistakes I made, but I've identified them and should be able to avoid a repeat of them the next time. Though time consuming, it was surprisingly easy to paint the black; I just needed to not try to shortcut it. Instead, the shortcuts this time were in the overall colour scheme and in not picking out details in a separate colour.

I've barely played with him so far, but I've found that he isn't as radically hateful of certain demographics as I thought he would be. Which I suppose makes sense, given his reasonable cost. What's mostly letting me down are his ranged CBs of 5, which make it difficult to purge the unfaithful. He very much seems like a finesse unit compared to the Ortegas, so I'll see how it goes.